23 March 2007

Virtual World, Real Blood

How's this for proof that virtual worlds can have real-world consequences?

An online game operator has demanded that banned players donate blood to be allowed back into the game. Moliyo, which runs a 3D massively multiplayer online game in China, made the demand after banning 120,000 players who attempted to hack the game.

More than 100 players had already signed up to exchange half a litre (1 pint) of blood for game accounts. The company has also offered free accounts to ordinary players who give blood.

(Via Virtual Economy Research Network.)

No comments: