Showing posts with label New York. Show all posts
Showing posts with label New York. Show all posts

06 April 2012

A Copyright First: Bogus Copyright Takedown Leads To Australian Court Awarding $150k Damages

We're so inured to hearing about unjustified claims of copyright infringement going unpunished that's it's good to come across a case where extensive damages were awarded for the harm caused. It concerns a film that the Australian artist Richard Bell made in New York, with the help of an assistant called Tanya Steele: 

On Techdirt.

19 June 2009

Opening up: New York Senate's Doing It *Now*

Vancouver may have promised that it will do it, the New York Senate is actually opening up completely now:

Welcome to the Open NYSenate

To pursue its commitment to transparency and openness the New York State Senate is undertaking a cutting-edge program to not only release data, but help empower citizens and give back to the community. Under this program the New York Senate will, for the first time ever, give developers and other users direct access to its data through APIs and release its original software to the public. By placing the data and technological developments generated by the Senate in the public domain, the New York Senate hopes to invigorate, empower and engage citizens in policy creation and dialogue.

...

Original Software

As a user of Open-Source software the New York Senate wants to help give back to the community that has given it so much - including this website. To meet its needs the Senate is constantly devleoping new code and fixing existing bugs. Not only does the Senate recognize that it has a responsibility to give back to the Open Source community, but public developments, made with public money should be public.

...

Data Sets

The New York Senate's Open Data page is the official repository of all government data. There you can browse through data produced by and considered by the Senate in their original forms as well as various other file types created for your convenience; including but not limited to: Excel spreadsheets, .csv, text files and PDFs. To supplement the source data it is making available, the Senate has also created the Plain Language Initiative designed to help explain complex data sets and legal terms in plain language.

...

Open-Source Software & Software Licenses

In order to make the Senate's information and software as public as possible, it is has adopted unique system using two types of licenses - GNU General Public License as well as the BSD License. This system is meant to ensure the most public license is used in each specific case such that:

(i) Any Software released containing components with preexisting GPL copyrights must be released pursuant to a GPL v3 copyright restriction.

(ii) Any Software created independently by the Senate without any preexisting licensing restrictions on any of its components shall be released under dual licensing and take one of two forms: (a) a BSD license, or (b) a GPL v3 license. The ultimate user of such Software shall choose which form of licensing makes the most sense for his or her project.

This is getting too easy: I want more of a challenge to opening up government.

Anyway, kudos to all involved - great move.

Follow me @glynmoody on Twitter or identi.ca.

19 October 2007

Microsoft's Monopoly: "Indisputably Resilient"

Well, well:

In what appears to be a surprise move, four state attorneys general who previously praised the effectiveness of Microsoft's antitrust settlement with the feds are now changing course.

In a nine-page court filing with U.S. District Judge Colleen Kollar-Kotelly on Thursday, officials in New York, Maryland, Louisiana and Florida said they were joining a group of six states, led by California, and the District of Columbia in calling for extending oversight on Redmond until 2012.

And listen to this:

The New York group's filing centers largely on what it calls the "indisputably resilient" monopoly that Microsoft holds in the operating system realm. The attorneys general said they were "mindful" that Windows' approximately 90 percent market share in client operating systems is not the only test for how successful the antitrust agreement has been. But they added, "the absence of meaningful erosion in Windows' market share is still problematic for the public interest."

What a fine phrase that is: "indisputably resilient". I think I could really get to like using that....

16 October 2007

New York Goes Green With Shame

Not really my patch, but I'd expected better from NYC:

But the market for Ipé wood drives much of the industrial logging of the entire Amazon, and has increased dramatically in the past 20 years. An emergent flowering tree, which peppers the canopy of the Amazonian rainforest in hues of pink, magenta, yellow and white, Ipé grows in the rainforests at densities of only one or two trees an acre. This means that vast areas of the forests are razed to the ground to feed the market for a single tree. It is estimated that, for every Ipé tree cut, 28 other trees must be cut and are thrown away. For New York City's 10 miles of boardwalk alone, over 110,500 acres (130 square miles) of old growth Amazon rainforest were logged.

Even more shocking, most of this logging is illegal. According to Scott Paul, Greenpeace forest issues specialist, in 2006 90 percent of Brazilian deforestation was the result of illegal logging operations. Many logging businesses are run by criminal syndicates and compliant government officials. This fact is hardly a secret: In 2000, the Brazilian government's own estimates indicated that 80 percent of the hardwood exported from that country was illegally harvested. Briefing papers prepared by Rainforest Relief about the criminality and environmental impact of the city's wood procurement policies were provided to the Bloomberg administration.

But despite rampant illegality, climate change and mass extinction, Bloomberg's administration persists in procuring wood from tropical rainforests. And it is not just the Parks Department, but a number of city agencies which have largely ignored proposals for existing economically and environmentally sound alternatives.

This, surely, is a case ripe for blogosphere noise. (And yes, I know Blog Action Day was yesterday, but better late than never.)

01 August 2007

Playing Fair with Fair Use

A straw in the digital wind?

Today, the Computer and Communications Industry Association -- a group representing companies including Google Inc., Microsoft Inc. and other technology heavyweights -- plans to file a complaint with the Federal Trade Commission, alleging that several content companies, ranging from sports leagues to movie studios to book publishers, are overstepping bounds with their warnings. The group wants the FTC to investigate and order copyright holders to stop wording warnings in what it sees as a misrepresentative way.

A sign, at least, that people/companies are becoming more aware of fair rights issues:

Justin Hughes, a professor of law at Cardozo School of Law at Yeshiva University in New York, said the notion of fair use is expanding in the digital age, with consumers getting used to copying CDs, for example, as a gift for somebody. A difficulty with the concept of fair use is that while the Copyright Act establishes what fair use is, the application of the rules is still somewhat subjective, said Mr. Hughes. They call for courts to consider several factors ranging from the nature of the use -- such as whether it is public or private -- to whether the reproduced work had any effect on the market for the original.

Such questions are cropping up more in the context of the Internet. For example, Google is arguing its project to digitize the world's books and make snippets of them available on demand falls under fair use; the Authors Guild and a number of major publishers disagree and are suing the search engine. By contrast, most scholars agree that posting a straight clip of a television show, as some YouTube users do, doesn't fall under fair use. YouTube, which Google bought last year for more than $1.7 billion, quickly removes them once copyright holders complain.

29 March 2007

Virtually There, Virtually Hair

If, like me, you somehow didn't make it to the Virtual Worlds 2007 conference, fear not: two reporters with, er, inimitable styles did attend, and have filed virtuoso reports on Philip Rosedale's speech. Read them both, and feel virtually there/hair.

Urizenus Sklar:

He talks about how the Mandelbrot program on his computer blew his mind. He and a friend follow the replication of a starfish in a diagram as they zoom in on regions of it. Did I imagine this or did he say *chocolate* starfish. “The area of diagram was the same as the surface of the earth” – the earth tiled with chocolate starfish. Imagine.

Prokofy Neva, Kremlindenologist:

So I walk into the 55th floor of the Millenium Hotel and I see it...The Hair. Our Hero's Hair is Holding Up. Relieved, I shake Philip Rosedale's hand and ask him how he's holding up, but the message has already been telegraphed to me: gelled, sturdy, stellar, architectural -- thank you very much. Philip's hair, if it could talk, would describe what it's like being the Cat in the Hat holding up all those sims, a rake, a plate, a cake...So...how many sims is it now? He gives me a figure..it's different than the figure Joe Miller gives later, you know, I don't think they really know, it's *almost organic* this stuff and out of control. 7800?

If you can imagine it's possible -- Philip's hair is *even more amazing* than it was at SOP II and SLCC I, which is when I first was exposed to the construction. People in New York don't do that kind of thing to their hair. I mean, you just never see it. Walk around, look. So this is So California. And...it's like...so cool and perfectly constructed, with just the right amount of mix of "bedhead" and "tousled bad boy" and "mad scientist". Gazing out over the sterilized wound of downtown, I couldn't help thinking of that time Nikola Tesla shorted out lower Manhattan with some experiment on Houston St...Philip looks more than ever like he stuck his hand in the socket and still finds it interesting...

Utterly brilliant.

Chinglish, Hinglish, Spanglish - and Glanglish

I had to smile when I saw this piece from the ever-perceptive Andrew Leonard at Salon about English as a global language:

This isn't just about encouraging youngsters with an eye to getting ahead in the 21st century to study Mandarin. It's also about coming to terms with other members of the English family -- the Chinglishes and Hinglishes and Spanglishes spoken by hundreds of millions of non-native English speakers across the globe. Too often, English-language instruction is contemplated only in a framework in which teaching the "correct" English according to some foundational British or American standard is the only choice. But today, there are many correct Englishes, and flourishing in a globalized world will require that those brought up in Oxford or New York understand those reared in Mumbai or Shanghai.

I had to smile because it reminded of a little number I wrote nearly 20 years ago, as part of a long-forgotten book of essays called Glanglish (although amazingly Amazon.co.uk seems to have a copy for sale):

Glanglish

English has never existed as a unitary language. For the Angles and the Saxons it was a family of siblings; today it is a vast clan in diaspora. At the head of that clan is the grand old matriarch, British English. Rather quaint now, like all aristocrats left behind by a confusing modern world, she nonetheless has many points of historical interest. Indeed, thousands come to Britain to admire her venerable and famous monuments, preserved in the verbal museums of language schools. Unlike other parts of our national heritage, British English is a treasure we may sell again and again; already the invisible earnings from this industry are substantial, and they are likely to grow as more and more foreigners wish at least to brush their lips across the Grande Dame's ring.

One group unlikely to do so are the natural speakers of the tongue from other continents. Led by the Americans, and followed by the Australians, the New Zealanders and the rest, these republicans are quite content to speak English - provided it is their English. In fact it is likely to be the American's English, since this particular branch of the family tree is proving to be the most feisty in its extension and transformation of the language. Even British English is falling in behind - belatedly, and with a rueful air; but compared to its own slim list of neologisms - mostly upper-class twittish words like 'yomping' - Americanese has proved so fecund in devising new concepts, that its sway over English-thinking minds is assured.

An interesting sub-species of non-English English is provided by one of the dialects of modern India. Indian English is not a truly native tongue, if only for historical reasons; and yet it is no makeshift second language. Reading the 'Hindu Times', it is hard to pin down the provenance of the style: with its orotundities and its 'chaps' it is part London 'Times' circa 1930; with its 'lakhs' it is part pure India.

Whatever it is, it is not to be compared with the halting attempts at English made by millions - perhaps billions soon - whose main interest is communication. Although a disheartening experience to hear for the true-blue Britisher, this mangled, garbled and bungled English is perhaps the most exciting. For from its bleeding hunks and quivering gobbets will be constructed the first and probably last world language. Chinese may have more natural speakers, and Spanish may be gaining both stature and influence, but neither will supersede this mighty mongrel in the making.

English is so universally used as the medium of international linguistic exchange, so embedded in supranational activities like travel - all pilots use English - and, even more crucially, so integral to the world of business, science and technology - money may talk, but it does so in English, and all computer programs are written in that language - that no amount of political or economic change or pressure will prise it loose. Perhaps not even nuclear Armageddon: Latin survived the barbarians. So important is this latest scion of the English stock, that it deserves its own name; and if the bastard brew of Anglicised French is Franglais, what better word to celebrate the marriage of all humanity and English to produce tomorrow's global language than the rich mouthful of 'Glanglish'?

The prose and examples may be rather dated now, but as the Salon piece shows, its basic idea is alive and well.

20 January 2007

The Richard Stallman of Water

Heavy, man:

Late last year, I had a lunch meeting in New York City with the president of a foundation associated with a national protestant denomination. When the waiter came by to ask if we wanted a bottle of water, my lunch partner responded, “Tap water will be fine. I don’t drink bottled water.”

Don’t drink bottled water? I couldn’t remember the last time I heard someone say that – especially in New York City. I began to explore the issue with him and learned that he and many others in his church no longer drank Dasani (bottled by Coca-Cola) and other commercial bottled waters because they see the privatization of water resources as an intensely moral and political issue.

Obvious, when you think about it.

16 January 2007

Shining Mirrored Pages: A Visual Commons

This is art, right?

Thus, by making a public display that is attentive to its community of users, a Visual Commons, it becomes possible for the community to escape the present hegemony of one-way communication, or "broadcast," of generic information (such as the time, or stock prices) or the barrage of mass-media advertising (such as occurs in New York City's Times Square). In effect, dynamic processing of community feedback regarding the contents of the display enables it to become more than just a billboard.

What would Tulse Luper say? (Via OnTheCommons.org.)

28 November 2006

Interview with Second Life's Philip Rosedale, Part II

This is the second part of the interview, in which Rosedale talks about the future of Second Life, including funding options, the arrival of big business, the open sourcing of Second Life's code, and the rise of the 3D Web. The first part, which traces the origins of Second Life, can be found in a posting made yesterday.

Glyn Moody: What's your overriding principle in running Second Life? How do you decide detailed economic and social policies – elements that clearly have a huge impact on how Second Life is experienced by residents?

Philip Rosedale: The overriding principle is that it should run itself. And, in particular, that the best way to make SL stable in the long-term – and I say that word "stable" in the physics context, related to complex systems – [is to] have a high degree of heterogeneity and a high degree of locality in [its] behaviour. While there may be a loose framework of unifying principles, the majority of the policy and the majority of the environment is determined by the local area that you're in.

We should be able to define low-level rules of interaction – that there will be a reputation system, or that you can transfer inventory between people, or land has an ability to exclude others from it if you choose as the landowner. Our idea is to use low-level rules to make SL stable, not high-level governance, and in fact to do high-level governance only to the minimal degree that we can't simplify our way out of.

For example, economic policy is at some level necessary globally, only because the efficiency of a single currency is such an enormous public good, right? If there's one Lindex, there's $35,000 a day in trading and that will make it fairly stable, and having it be stable is a public good. There are a few cases where you need to use global systems, but we basically try to avoid those wherever we can.

With social policy – we don't really have any. The community guys say: be nice to each other and don't impair each other's ability to interact, and we'll use force to establish that if necessary. But I think that will give way to more and more sophisticated systems of local control. So, like the question of dispute resolution and arbitration and crime in SL, long-term I totally expect that to be managed by an overlapping set of locally-defined standards. If you look two years in the future or something, I suspect getting in trouble in SL would probably mean getting put on someone's blacklist. Or getting subjected to a trial by users – not by Linden Lab – [where] at the end of it you get put on that blacklist. And because it's a public trial getting put on that blacklist is very serious because 60% of the people in SL subscribe to that blacklist.

I suspect that that kind of user-created governance is much more likely to be successful. Indeed, I would say that one of the appeals of SL as compared to the real world is that the real world unfortunately has too many cases in which it seems necessary to use central control to establish an optimal system for everyone. In the real world there are key resource like historically steel and now silicon and oil, that humans can easily park on top of the only places on the earth's surface where those resources are, and then use guns to maintain control of those resources – or something like guns. Governments have to act to break up the monopolistic and therefore inefficient positions that can be established by single individuals over those resources.

But of course SL doesn't have any fundamental resources that you need to control, so establishing a monopoly position in SL is much harder - maybe, hopefully, impossible. So we'll try to set the low-level rules so that's it's as unlikely as possible that anyone can have a monopoly on anything. But I think we'll be more easily able to do that because we have access to the code in a way that I suppose only God has access to the code in the real world.

Glyn Moody: As well as the in-world traders, we are now seeing major RL companies enter Second Life; some residents are worried that this will turn Second Life into a huge market research experiment or into a virtual shopping mall: how do you view things, and how will you assuage their fears?

Philip Rosedale: Well, I don't think I've done a good job assuaging people's fears, and I think that's the right expression. But as a deep thinker about the behaviour of complex systems, I do feel fairly confident that major real-life companies will succeed in SL only to the extent that they are able to offer real value in the same manner in which those people that have been there for three years have offered value.

The real life companies in the real world can just park in New York and enjoy the benefits of being in New York – you just don't get that in SL. I also think that there is a kind of sense of community and a sense of a shared future in SL, the very powerful fact that you are writing the future – you as the user, all of us collectively. That is a very powerful, almost spiritual thing about what it's like to be in SL. And I think that if you're a real life company trying to turn SL into a marketing experiment you'd have to fight and win against that force, and I don't think you will. Even if we as a company were bound and determined to turn SL into some huge market research experiment, from which we would maximally profit, I don't think we'd be successful, given where it is now.

But I think if we can build low-level rules that keep it a level playing field then that is the primary thing that will keep all of that spirit in place. And I don't see us doing anything in any other direction. We have struck no deals with these big companies, we have no relationship with them, we don't even know how many there are or who they are. It's hard to tell who's buying what, but it looks like the real-world companies represent a low single-digit percentage of land ownership at this point.

Glyn Moody: Will your business model bring in enough to allow you to grow rapidly as Second Life takes off, and still make a profit?

Philip Rosedale: The money people are paying as land-use fees – the recurring fees per acre per month - that's a profitable business. We've set the prices pretty low at the outset, because we just wanted a lot of creativity. When people are new to systems like this they don't believe it's all going to work. So it was in our interests to make these servers as cheap as possible. But we always had in mind that that would be a fundamental part of the business and we needed to set prices in a way that made sense. If you look at the recurring price of a server today, depending on what kind of server you're buying, what kind of customer you are - whether you're buying on the islands or on the mainland – it's a couple to several hundred dollars a month – that's a fine business.

I think that on an even higher level than that, we believe that it's all going to be a good business just because of the size of the economy. We can reasonable ask a fee against what's going on in the economy in a variety of ways. I think today land-use fees are the right way to do that because it's a bit like being an entrepreneur who wants to move to a new country. You look for a country that offers like no sales tax and no corporate income tax. When you move your company there the only thing you probably pay for is a lease on the land and basically that's what we're offering here. I think to an entrepreneurial content creator we probably feel like Malaysia or something.

Glyn Moody: As Second Life matures, might you add things like a corporate income tax or a sales tax?

Philip Rosedale: We could, there's also things like advertising. Right now, people do pay us to list classified ads and also place listings. That could be a way to make money in the future. Sales tax on transactions? Maybe someday, we wouldn't rule that out. Our mission is to get the most people creating the most amazing content and experiences. So we'll be pretty aggressive about changing our business model only to the extent that it keeps that going at maximum speed.

People often ask, beyond the money, how will you say that you were successful, Philip? What I always say is that I will feel like I've been successful personally if I have made it grow as fast as it could. And if I slowed down some of that growth to convert it into wealth for myself, well, shame on me. The people behind the company are very principled about changing the world in a positive way through technology – that's Mitch [Kapor], Pierre [Omidyar], Jeff Bezos, Benchmark Capital, Catamount Ventures, and Ray Ozzie, all the people behind us, they've got the same perspective.

Glyn Moody: You've recently appointed a Chief Financial Officer who has had experience in making an IPO: does that mean you are thinking about doing the same at some point?

Philip Rosedale: I think the only thing I'll say about that is just that the company is making money in a way that will enable us to exist and grow as we like and as long as we like as a standalone company. Whether it's a private company or a public company, we can be a successful company in our right.

Glyn Moody: If someone made you a substantial offer for Second Life, would you consider taking it – or are you so committed to your vision that it would trump any consideration of money?

Philip Rosedale: Oh, without question, yeah. I can only speak for myself, personally. First off, I've had the fortune to be successful enough not to be tempted by dollars – I mean, everybody is tempted by dollars – I just mean that I've had the good fortune to convert enough brainpower into money historically that it makes me pretty insusceptible to that. But I fall back on what I just said to you: I would never make a decision that would cause this thing to grow any less slowly than it can, because I think that I'm making people's lives better. And I hold myself to the question: did I make as many people's lives better in as short a time as possible as I could? If I felt like the answer was “no”, and in particular because I wanted to make some money or something, I'd feel terrible, and I wouldn't do it.

If somebody came to us with a big offer, well, the question would be: How could the people who were offering us that money help us grow SL faster - better technology, better experience for more people? I think that what we're doing is so innovative, and in particular the way we run the company is so unusual, and the way we've built SL in many ways is so unusual, that it's pretty unlikely that there'd be another company out there that could help us do that. I'm not saying it's impossible, but I just mean that I would have to be convinced.

Glyn Moody: Going back to this tremendous growth, how will this be managed in-world – will there, for example, be new continents? And would you contemplate allowing different local (real-world) laws to be applied to some of that new land if the servers were located outside the US?

Philip Rosedale: To the first point - What will SL look like long-term? - I think if you look at the islands, people are already gluing them together, there's motivation to create contiguity. So I think that SL over the years to come will look like a bunch of large continents, that will have different characteristics, like we were talking about earlier. That may be related to governance and zoning and things like that.

The second question, about laws reflecting where servers are based, we just don't know. We're trying to be pretty smart about it, but the company's here in the United States right now. Yeah, the servers could be in another country, maybe that'll make the local laws apply differently on those servers - I just don't know. We're thinking about that, we're trying to learn as much as we can about it, we just don't have any immediate strategy.

Part of the problem here is there's a whole bunch of things about SL that are untested from a legal standpoint. So what we try to do is to err on the side of providing a lot of information and informing everyone. We talk to lots of people in the United States Government, for example, just saying, look, this is what's going on, this is what's happening, if you care, you can get more information, and talk to us about it, here's what on principle we think this means. There's a lot of different aspects of this that are going to be really fascinating to watch play out and that we couldn't give a final word on.

Glyn Moody: What is the US Government's attitude in general to this?

Philip Rosedale: I don't know. What I would say about everybody who comes into contact with SL, that has been really uplifting, everybody seems to get that it's a good thing, it's fundamentally an empowering thing. And nobody, whether you're the government or a company, nobody wants to screw that up. All the companies that I meet with, the CEOs, these companies that come into SL and do things, whenever I meet people, at least from my sample, they're all very smart and inspired about what SL is and what it can be, and can they just be there and be a part of that and not mess it up. I suspect that governments will have the same perspective. The US Government is pretty smart about doing things like taxation in a way that does not quench people's ability to innovate. I think that's what's cool about what we're doing, it's not just an economic discussion. Everybody who comes in contact with this and sees it is like, oh my God, this is making the world better: we've got to take that into account when we think about legislating.

Glyn Moody: You use a lot of open source to run Second Life, and you've said that you will be opening up elements of the code: what's the situation at the moment?

Philip Rosedale: So yeah, without speaking to specific timing or plans - and we've thought and are thinking lots and lots where there might be exceptions to this - but it seems like the best way to allow SL to become reliable and scalable and grow. And we've got a lot of smart people here thinking about that.

Glyn Moody: Looking forward, what are your views on the convergence of three-dimensional virtual worlds like Second Life with today's Web – the 3D Web as some are calling it?

Philip Rosedale: People always believe that the idea of simulating a three-dimensional world will make the experience of people in it different because it's three dimensional, and that's certainly true. However, there's a second thing about the 3D web that makes it different than the 2D web, and is really important, which is that there are other people there with you when you're experiencing it.

Look at MySpace. When you go to a MySpace page, you can listen to their music. What is the listening experience like? Well, it's still just you sitting in front of your computer listening alone to that music. But in SL, if you're listening to somebody's music, whether live or pre-recorded, there's a very good chance that there's someone next to you listening to the same music, and so you're able to turn to them and say: What do you think? Or you're able to turn to them and say: Have you been here before, and, if so, do you know where the lawnmower section is?

That, I think, is what makes the potential of the 3D Web different perhaps even more so than the spatial difference between 3D content, and 2D content. And I think that alone makes it very likely that there will be a kind of a 3D Web, that has this shared experience property. That's what everyone will look back on and say: Wow, that is what made it different.